What is a garbage collector for in Java

The Garbage Collector only needs to do two things:

  • Find garbage - unused objects. (An object is considered unused if none of the entities in the code currently executing contains references to it, or the chain of links that could connect the object with some application entity is broken);
  • Free memory from garbage.

There are two approaches to detecting garbage:

  • Reference counting;
  • Tracing

Reference counting. The essence of this approach is that each object has a counter. A counter stores information about how many references are pointing to an object. When the link is destroyed, the counter is decremented. If the counter value is zero, the object can be considered garbage. The main disadvantage of this approach is the difficulty of ensuring the accuracy of the meter. Also, with this approach, it is difficult to detect circular dependencies (when two objects point to each other, but no living object refers to them), which leads to memory leaks.

The main idea of the Tracing approach (tracing) is the assertion that only those objects that we can get to from the root points (GC Root) and those objects that are accessible from the living object can be considered alive. Everything else is rubbish.

There are 4 types of root points:

  • Local variables and method parameters;
  • Streams;
  • Static variables;
  • Links from JNI.

The simplest Java application will have root points:

  • Local variables inside the main() method and parameters of the main() method;
  • The thread that executes main();
  • Static variables of the class inside which the main() method is located.

Thus, if we represent all objects and links between them as a tree, then we will need to go from root nodes (points) along all edges. At the same time, the nodes that we can get to are not garbage, all the rest are garbage. With this approach, cyclical dependencies are easily identified. HotSpot VM takes exactly this approach.

There are two main methods for cleaning up memory from garbage:

  • Copying collectors
  • Mark-and-sweep

With the copying collectors approach, memory is divided into two parts "from-space" and "to-space", while the principle of operation is as follows:

  • Objects are created in "from-space";
  • When the "from-space" is full, the application is suspended;
  • The garbage collector starts. Live objects are found in "from-space" and copied to "to-space";
  • When all objects are copied, "from-space" is completely cleared;
  • "To-space" and "from-space" are swapped.

The main advantage of this approach is that objects are densely clogging up memory. Cons of the approach:

  • The application must be stopped for the time it takes to complete the garbage collection cycle;
  • In the worst case (when all objects are alive) "form-space" and "to-space" will have to be the same size.

The mark-and-sweep algorithm can be described as follows:

  • Objects are created in memory;
  • At the moment when the garbage collector needs to be started, the application is suspended;
  • The collector walks through the object tree, marking live objects;
  • The collector loops through the entire memory, finding all unmarked chunks of memory and storing them in the "free list";
  • When new objects start to be created they are created in memory available in the "free list".

Cons of this method:

  • The application does not run while garbage collection is in progress;
  • The stopping time directly depends on the memory size and the number of objects;
  • If you do not use "compacting" the memory will not be used efficiently.

HotSpot VM garbage collectors use a combined Generational Garbage Collection approach that allows different algorithms to be used for different stages of garbage collection. This approach is based on the fact that:

  • most objects created quickly become garbage;
  • there are few links between objects that were created in the past and newly created objects.

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